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Borodino Refought in 6mm

On Friday 18th May, I mustered my 6mm Heroics and Ros Napoleonic French and Russians and put on a refight of the battle of Borodino (1812) at the club.

Phil, Patrick and Noel were on the Russian side, defending a line of redoubts, hills, and streams, on high ground. Rob, Simon, Mike, and Mal, played the French. Set up was not historical, so each side could deploy as they saw fit.

Doing it in 6mm

According to wargames lore, 6mm figures emerged in the 1970s as an alternative to 15mm figures – but never really took off.

6mm figures are considerably cheaper (£3 for 50 Heroics and Ros Napoleonic infantry); they look great ‘en masse’ (the main selling point, of course); they are quicker and in many respects easier to paint; and they work very well if you have a limited space in which to wargame (I live in a loft conversion).

However, they have not displaced either 15mm or 25/28mm figures as the scale most commonly collected or gamed with. Does this matter?

Battle of Wagram 1809

From Friday 16,3,18 to Sunday 18.3.18 Rob hosted the Napoleonic Battle of Wagram at his War Room. Rules used Napoleons Battles. Noal provided the Figures and acted as umpire,
It was large game with 4 to 5 players on each side, The French army concentrated its attack on the Austrian right wing and won by breaking the Austrian armies morale. I attach some photos of the Battle taken on the Friday and Saturday

Why come to Heston and Ealing Wargamers?

I once joked at a Friday game, while waiting for someone with the keys to the store room to arrive, that we were all 'Wargamers Anonymous'. Sitting there in a circle around the wargames table, that altar of our hobby, we seemed to be wargaming junkies in need of therapy, or at least the next fix!

And that's the thing about wargaming: it can be both an addiction and a form of therapy all in one.

Honours of War Rules Part 1

Recently, I hosted a test game of Osprey's Honours of War rules. This has been designed for Seven Years War with rules emphasising fast playing and easy to grasp concepts. The game is focused on the ability of the individual brigade commanders whose command performance will affect the overall performance of the brigade and the modifiers that will be added or subtracted for the units in combat. To allow the game to last for the duration of the session, there is breaking point that requires taking the total number of troops and dividing them by two and rounding to the nearest whole number.

The game was set up using Noel's 15mm War Spanish of the Spanish Succession range we set up basic game that everyone could get an idea of how the rules worked. The game pitted the French at against the slightly outnumbered allies. As this game was a test I did not include any National differences that would give additional benefits or disadvantages. With this introductory game started with both infantry and cavalry respectively engage each other with brutal results. As the evening progressed the Allies held out against the French who eventually reached their breaking point.

Everyone enjoyed the system although there are some qualms about whether this plays more as game rather than as a historical simulation. The former is probably true however the game works perfectly for three hour evening session and can be easy for anyone to pick up quickly. For the next game I will be having the game set around a specific scenario with some specific advantages and disadvantages for both sides. There are also optional rules that can be implemented into the game such as weather

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