Noel had created an unusual scenario for Friday’s game using his excellent 15mm figures. There were 3 armies - Spanish, French and British. The French were tasked with getting off the table via a valley at the end of the board. The French had to go through an entrenched Spanish army with a British army in hot pursuit. The Spanish deployed first with a strong defensive line in front of the valley with cavalry and infantry reserves in the mouth of the valley.
The French infantry advanced on their flanking movement which drew some of the Spanish reverses into a blocking position. The British (Alan) and French (Phil) cavalry engaged early on with first blood going to the French due to artillery support and fortunate dice rolling. Alan on his third outing with cavalry was beginning to wonder what he done to offend the dice gods. The French infantry were making slow progress on a large wheeling movement through a wood. French artillery and infantry dispersing one Spanish Brigade in their advance. On the right the French cavalry decided that British infantry in march column were too much of a tempting target and about faced and charged. Unfortunately more poor dice rolling ensured for Alan and he could not get his troops into square. He watched his British division mowed down by French cavalry.
The French infantry meanwhile were engaged heavily with the defending Spanish. The Spanish grenadiers threw off two attaching French battalions in column but had to retire due to artillery and musketry casualties. After destruction of the British Division the gallant French cavalry reformed on the right and starting to outflank the Spanish. In the centre the British Cavalry reformed and charged again. At last the dice gods finally favoured Alan and the French cavalry were thrown back. The British cavalry moved forward hoping to catch the French infantry in the rear. As real time caught up with the game the French cavalry saw off some Spanish cavalry on the right and were able to catch some more British Infantry units in march column that were rushing to save their Spanish allies. It was looking grim for the Spanish and Brits.
Phil set up a scenario with his excellent collection of 15mm Napoleonic's. Using his own rules which have a number of similar mechanisms to Shako. The scenario he set up involved the French players starting the game holding a built up area and were charged with defending this with reinforcements coming on various roads from their board edge. The Prussian player simply to take the built up area agin with forces coming on from multiple roads from their board edge.
The Prussians threw their first cavalry brigade forward on their left to capture the high ground.This was countered by a French cavalry brigade which included Guard Lancers! The Prussians were very slow in getting reinforcements onto the table but the cavalry brigade was eventually supported by a brigade of infantry. A second brigade moved on to envelop right of the built up and pin the centre. The other Prussian cavalry brigade moved far the the right for a large flanking movement. The French were trying to rush their infantry brigades up to support their comrades in the built up area and were using their cavalry to push off the Prussian cavalry the hill to their right.
Alan for his second time in command of a cavalry brigade (following on from our Sudan game) decided the dice gods were certainly upset with him and proceeding to roll some of the worst combat dice I have seen for a while which resulted in the Prussians comprehensively defeating the French cavalry. The Second Prussian cavalry brigade managed to slow down the French reinforcements on the right flank allowing the Prussians to assault the built up area from 3 sides with the Prussian guard coming in the end to claim the glory. The French were just not able to get their reinforcements in sufficient strength to stop the German tide. A great game but hopefully Alan's luck will change with his next Cavalry command...
It has been all hands to the pump to get the War Room ready for its soft opening. Plumbers, painters, electricians, air conditioning engineers and carpenters have been tripping over each other to get the room ready. Luckily Mrs W has been very stoic despite seeing our dining and lounge room disappear firstly under a deluge of boxes full of wargame stuff, then with elements of the wargame tables and storage units waiting for the cabin builders to finish the insulation http://ph....er-kamagra/.
Externally Mrs W took control of the ascetics and choosing a nice cream colour overruling my suggestions of various camouflage schemes. I should be grateful she was not aware of, or adopt Mountbatten’s Pink camo scheme that he used on his destroyers in WWII! Although hats off to our painter getting paint to the side and rear walls with very little room to manoeuvre. With all the painting, plumbing working, heating/air con installed and electrics finished - all I had to do was to move all of my wargame stuff into the room and unpack..... Fortunately I was rescued by the cavalry with mate Paul (a former Lifeguard) who came down for the opening game but ended up as a chief removal man on Saturday – thanks gain Paul, you were a big help. Lots of internal finishing to do and unpacking but we were ready to have our first game which I have already blogged about the Sudan 1895. I will post the finishing touches in due course.
More pictures kindly taken by Jonathan. All figures painted by Ross at FigurePainting.co.uk
First game in the "War Room" brought us to Sudan in the late 19th Century. Using some newly commissioned Perry figures (beautifully painted by Ross at Figure Painting) to refight a fictitious battle with the Brits embarking from the Nile at one of the board firstly to rescue a captured British Officer (Flashman) held in a village and finally capture a city at the other end protecting their supplies. The rules we were using were Black Powder. The new table has measured in at 22’ 5” by 6’ 1” and the Brits had to travel over the length. A tall order!
The Brits after long debates advanced slowly. The waiting Sudanese hurled all of their cavalry and camelry at the advancing Brits straight from the outset. All of which was brushed off with a few casualties and to the shocked British players, reappeared in the city at the end of the table to fight again. A grinding advance continued bring British casualties but the artillery and Gatling guns kept the Sudanese attacks blunted and uncoordinated. The Brit cavalry scouting ahead was caught and destroyed. Finally the Brits forced to advance quicker by blunder orders captured the village and rescued Flashman who led some native horse back into the fray. The Sudanese Cavalry fighting for the second time caused the loss of an infantry battalion but as dark approached the Sudanese resistance was fading fast. All felt that the British although they had not reach the city would be able to take it but the casualties were grim. A great game.