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Crimean War - Russians vs Turks

Phil put on a Crimean War game in 15mm using Shako with Noel's home designed Command & Control system. The command & control system meant you rolled for the quality of commanders and the chances of their orders being fulfilled depended on their quality. Both players were lumbered with incompetent commanders which caused a number of issues later in the game. The game pitted the Russians against an entrenched Turkish Army. The Turks were defending the mouth of a valley and a few villages and set up first.

The massed Russian infantry advanced at a slow pace partly down to terrain and partly down to the quality of their commanders. The Russian guns advanced and soon set up, firing at the Turkish defensive line. Turkish guns replied causing casualties amongst the Russian infantry and their artillery. The Cossacks moved off to try and flank the Turkish right through some wooden terrain. The Russian juggernaut ground forward taking casualties but were not being stopped – largely down to the fact that all of the Russian commanders were involved in getting the infantry moving almost to the detriment of the rest of their forces. The Cossacks managed to advance on the right of the line which drew the Turkish cavalry from reserve to stop them. Russian artillery was slowing grinding down the centre before the Russian infantry hit the Turkish defensive line. Sheer weight of numbers drove in the Turkish centre and their right flank. The final blow was down to an incompetent Turkish commander not able to marshal their reserves to counter attack.

War Room Part 4 – Construction

The Cabin installation crew arrived as promised on 10th February, despite the weather and began construction. Mrs W thought that building an Ark might a better use of the wood rather than a Wargames Room! Based on the original programme cabin should have been built within 4 to 5 days - just in time for Valentine ’s Day. A great present for me but not quite on Mrs W's agenda for that day. However with the weather the completion date has now been scheduled for Thursday 20th. Fitting out will start to commence then too. I must admit the crew have worked in the most appalling conditions.

War Room Part 3 The Foundations!

It has been a busy time for the builders sorting out the reinforced concrete platform for the War Room. It has taken two cement trucks to complete the job and required builders to pump the cement from the front of the house to the rear garden. Pictures attached showing the progress! A messy job to say the least. More Good news I have an installation date of 10th February for the War Room with the construction taking 4-5 days . So I will get my War Room just in time for Valentine’s Day - not quite what Mrs W had in mind for that date.

War Room - Next Phase

Work has progressed very quickly. The site is now completely cleared and the foundations have been dug. An earlier hiccup with Building Regulations dictated a deeper reinforced concrete slab for a base which resulted in much deeper footings and much more earth being removed. Latest pictures attached showing the steel required for the concrete slab and a few pictures showing the outline of the base which gives an indication of its size. The latter of which raised an eyebrow from Mrs W! The garden now is looking like the Somme in 1915.

Renaissance - Italian Wars 1494 - 1559

We used a modified set of Pike & Shotte to use Noel’s excellent Foundry Renaissance figures to game an encounter between the Italian city sates. One side was elected to be the attacker and were given an almost two to one advantage in pike units (although inferior quality). The defenders were given a couple pieces of artillery and a few more arquebusiers. Deployment was done, one unit at a time with each side throwing a dice – the higher of which placed a unit.

The first shots of the game by artillery caused early casualties. The attacker moved his line of halberdiers and arquebusiers forward to engage and disrupt their opposition to soften them up for their pike. The attackers cavalry on the left flank however decided to have “a brew” for several turns before following out the C & Cs orders to attack thanks to some very poor command dice. The defenders threw in their cavalry on their left flank early and wiped out a few units before being routed by a mass of pikes. The attacker’s halberdiers and arquebusiers commander decided to have a long lunch for 5 turns and seemed incapable of ordering his units forward (again thanks to some appalling command dice rolls).

Finally the attackers left flank cavalry did move and swept away their opposition thanks entirely to superior numbers whilst the attackers front line finally engaged and weight of numbers told in the end. A valiant effort by the defenders but numbers won the day for the attacker despite their incompetent commanders!

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