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Large Ancient Battle at the War Room

We have not played Ancients for a long time and we decided for our next game at the War Room we were going to play a big Ancient game. This was not going to be historical correct but hopefully a bit of fun!

The Carthaginians had deployed lightly in the centre and placed some of their best troops on the flanks hoping to do another Cannae on the Romans. The Spartan were deployed in a long line of hoplites with their cavalry deployed to their right. Opposing them the Seleucids put their cataphract cavalry on their right flank their pikes in one big line in the centre with their elephants and other cavalry on their left flank. Both the Theban and Alexandrian Greeks deployed traditionally with infantry in the centre and cavalry on their flanks. The Parthians had trouble deploying their heavy cavalry due to the terrain they were deployed on. Facing them were hordes of Gallic Warband with cavalry on their flanks.

Movement was done with PIPs and the number of PIPs were decided by a D6 average with modifiers per army. The Carthaginians and their allies having a better led army generally had more PIPS. To counter this the Romans and their allies generally had much larger groups of troops to aid movement but caused problems later when breaking up their commands.

Looking at the Carthaginian deployment I begged for assistance to help with deal with the powerful Carthaginian flanks from my neighbours The Seleucids to my right and the Alexandrian Greeks to my left. Both players thankfully obliged the Seleucid player sending their elephants to deal with the powerful Carthaginian Horse on my right and to my left the The Alexandrian Greeks sent a powerful horse command to take out the Carthaginians on my left flank to allow my legionaries to get to grips with the centre.

On the far Roman left the Gallic army advanced with their cavalry to tackle the Parthian army before they could effectively deploy their cataphract cavalry. In the Centre the Romans advanced with a skirmish screen in front to protect the legionaries which faced opposing skirmishers and a block of elephants. The Seleucid army unleashed their scythed chariots and cataphract cavalry against the lines of Spartan Hoplites. The Alexandrian Greeks moved forward to engage with the Thebans.

The flank support given to the Roman army was very effective in destroying the Carthaginian cavalry flanks that threatened the Romans. The Roman skirmishers were battered by their opponent skirmishers and light Cavalry but did come to grips with the Carthaginians elephants tearing a hole in their line. The Seleucid sent forward scythed chariots ahead of their heavy cavalry but these were destroyed by missile troops who caused significant casualties on the heavy cavalry before they came into contact with Hoplites. These casualties were decisive in rebuffing their charge. Their Pike line was still a long way off engaging the Spartan Hoplites

The Alexandrian Greeks advanced forward and were also taking casualties too from Skirmish infantry from the Thebans. On the Roman far eft the Gallic army was making progress against the Parthians but neither side could deploy their forces effectively to get a decisive result. Unfortunately, time ended before we could get a full result but the umpire felt the Carthaginians and their allies got the better of the day! A great day of gaming though!

World War Two - Eastern Front: Third Battle of Kharkov (1943), 2mm Refight

The third battle of Kharkov was the last major German victory on the Eastern Front, fought in February and March 1943. In order to reflect the epic sweep of the campaign, I used 2mm figures and my home-made Kampfgruppe rules for fastplay World War Two battles, during this club night encounter held on Friday 8 July.

Tank battles in the Desert WW2

Noel had decided to have a fun game on our Friday night session. Each player was given a squadron of tanks and once they were destroyed they were given another squadron. Each squadron was random depending upon your dice role. The period was early desert in WW2 and the rules used were a modified version of Crossfire. Entry point on the battles was also randomly determined. Needless to say as our tanks were replaceable a fierce tank battle ensured. Victory finally going to the Allies who were able to maximise the use of their their Matilda ~Mark I the battleships of the desert.

Seven Years War In The War Room

After the Friday night warm up Game we played a large Seven Year War game in the War Room. The objective was for the British side to attack and defeat the French Centre and one of their Wings. The French held a extensive ridge which was cut by a valley and its right flank partly protected by a river. The British elected to put the vast majority of their cavalry on their right wing and put their best infantry in the centre.

We were using Noel's home made rules which encouraged players to adopt larger linear formations as was historically accurate. The amount of formations that a player could move was down to the number they achieved on a Average D6. The British flank and Centre moved slowly forward whilst their left was held back containing their worst quality troops. The British right flank was up against a mixed force of French infantry and cavalry was unable to move quickly forward due to the large number of formations it contained. The British centre advanced towards the French centre which was strengthened by a village that was well defended by infantry and artillery.

The British centre finally engaged in a fire fight with its opponents after capturing some artillery which caused casualties as it had advanced. The French centre was being worn down and pressured the French to draw forces from elsewhere to bolster the line. However the British right flank were not making the progress they would like. Unfortunately the day ended before any part of the French forces could be broken. A French victory!

Seven Years War

In preparation for a big game in the War Room on the Friday night before we played a 7 Years War battle testing out Noel's house rules and using some of his fantastic 28mm British and French figures. The aim of the game was to get the players familiar with the period and rules for the bigger game. Some pictures of the action.

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