Blucher Rules OK Part 4

The Day of Battle continues

The fourth Picture shows the Prussian infantry attack beaten off and two Brigades of Prussian infantry exposed on the hill coming under Horse Artillery and skirmish fire. An Old Guard Brigade has moved into the Village an Objective the French needed to hold.

The fifth picture shows the Prussian II Corps manoeuvring around to try and get to grips with the Young Guard which has taken casualties from artillery fire

The sixth picture .The Prussian Cavalry and Infantry attacks on the French left flank have been beaten off and Blucher remembers the Russian III Corp on his right flank and uses a reserve move to march it to his centre right (Under Blucher rules a unit which is concealed (i.e only its base can be seen because it has not moved and has not yet been spotted) can make a reserve move of up to 36 inches provided it does not come within 12 inches of a unit that can see it or cross difficult terrain). I did not fully deploy the Russians as we were running out of time you can just see their bases with one infantry unit deployed. John moved them just in time as the French I Corp under Ney arrived on the battlefield behind the Prussian Left wing again I did not deploy the troops as we were out of time. Tony had been rolling dice for the arrival of these troops

When we ran out of time the battle was undecided. The outcome would depend upon _ could the Russian III Corp hold of Ney’s I Corp, The Prussian II Corp needed to push through and break the weakened Young Guard Brigades (this was probably going to happen). The French Old Guard now defended the French objective Village making it difficult to take and The French I Corp had beaten of the attacks of both the Prussian Reserve Cavalry Corp (which was now a spent force) and the Prussian I Corp infantry attacks. I feel on balance the advantage lay with the French

Thoughts – the Scharnhorst Campaign system had provided an interesting battle with an obvious attacker. The Blucher rules at 300 points provided a game which felt Napoleonic but we had not been able to complete the game in a wargaming day however it was our first game using these rules and the game was slowed by the need to explain the rules..
Both players had some criticisms of the way reinforcements arrive on the battlefield under the Scharnhorst Campaign rules- the French felt Ney’s Corp had not arrived soon enough and the Prussians that it had arrived to soon. Both would play the game again.
Looking on the internet a lot of players use 6mm figures or base there figures on single Brigade bases which speeds up deployment and packing away of these armies allowing more gaming time

Blucher Rules OK - Part Three

The Day of Battle

In the first picture the Prussian Artillery have pounded the French Conscript Brigade on the low hill on the French right flank and the small Prussian reserve Cavalry Corp is moving up to attack the French artillery on the hill. (Artillery units have a limited amount of ammunition and the effectiveness of their fire goes down each time they fire).

The second picture shows the Prussian II Corps moving to the river’s edge prior to crossing it, being watched by two French Dragoon Brigades and the Young Guard while the Old guard moves towards the French right flank. Aside from reserve moves infantry and cavalry can make three types of move under the Blucher rules. A simple move where the unit can pivot on the spot to face in any direction and then can move up to 6 inches straight forward for infantry and up to 12 inches straight forward for cavalry no oblique movement and end the move facing in the direction of movement. A difficult move where the unit moves up to 3 inches for infantry and 6 inches for cavalry in a straight line measured from the centre point of its front edge, when making a difficult move the unit may pivot before or after it moves. A difficult move is made when moving through any difficult terrain or a unit wants to end its move facing in a different direction than the direction in which it moved. The third type of movement is a charge move

The third picture shows the Prussian reserve Cavalry have secured the Hill the French artillery having ben ridden down by the Prussian Cuirassiers who have taken casualties on their approach also the Prussian Cavalry General Roder joined the Cuirassiers for the attack and his inspiring leadership added one dice to the attack but in doing so he was at risk and was shot off his horse at the moment of their success. The French Conscript Brigade on the hill had previously been withdrawn to a position behind the hill to escape the Prussian artillery fire.
When charging a unit has to be able to trace a line of sight to the target unit at the moment it is activated then it can wheel up to 45 degrees and move in a straight line up to 6 inches for infantry and 12 inches for Cavalry


The fourth picture shows the Prussian I Corp infantry awaiting orders to advance

The Fifth picture shows the Prussian II Corp crossing the river in the centre being attacked by the French Dragoon Brigades.In melee a unit rolls a number of dice equal to its élan number (the élan number of an infantry or cavalry unit reduces as it takes hits) the number of dice rolled is also modified by other factors-. In melee a 4, 5 or 6 on a d6 is a hit and you compare the number of hits made by attacker and defender to determine the result.

The sixth picture show the French Dragoon attack on the infantry has been driven back although the attack on the Prussian supporting Light Cavalry Brigade was successful

Mega ECW Game at the War Room

At long last after nearly 3 years of painting I finished by Parliamentarian and Royalist armies and wanted to get them all out on the table for a big game. Although my collection is reasonably large Noel thought it would be even better to add more figures to the table and ask his friend Gary to join us with his collection which had taken him almost 18 months to complete. We had two huge armies. Each side had 28 regiments of foot ranging from 20 figures strong to a warping 64 strong. 28 regiments of horse ranging from 4 figures strong to 12 figures strong.

The terrain was set up to form a valley running length wise along the table. There was two small hamlets one on each ridge, a few enclosed fields and some small woods. The terrain was pretty open. Both sides deployed their cavalry on their wings with their infantry in the centre with their guns being deployed along their front. With hindsight too many guns were in action that day! Both sides elected to strengthen one wing of cavalry the Royalist right and Parliamentarian left. The Royalist cavalry on their right led by Prince Rupert charged the Parliamentarian cavalry on their left wing. On the Royalist Left wing the cavalry were held back at the start. In the centre the artillery began firing at the infantry opposite them. Prince Rupert swept away his opposite number. However many of the Royalist cavalry units lost control and followed the routing parliamentarian cavalry off table. On the Royalist Left wing their cavalry was finally ordered forward and this too swept away the enemy cavalry opposite with again many units leaving the battlefield in pursuit.

In the centre both sides advanced part of their infantry line and were soon engaged in a fire fight. At one point it looked like the Parliamentarian infantry were going to punch a hole in the Royalist centre. This was eventually saved by independent Pike block.
Unfortunately the Parliamentarian cavalry held in reserve was unable to deploy to take advantage of the disorganised Royalist horse on their left wing. The Royalist also held back their third line of cavalry on their right wing which swept into action against the parliamentarian cavalry reserve. The Royalist horse also started to roll up the parliamentarian infantry on their right. On the Royalist Left some of their cavalry rallied and were moving to take the Parliamentarian infantry in their left flank. We had run out of time and at the end of the game the Parliamentarian infantry attack had stalled in the centre and both its flanks threatened by enemy cavalry. Although we did not have a conclusive result victory was declared in favour of the Royalists. The home-made rules had worked well to a degree. We agreed that further tweaks were needed to reduce the effectiveness of guns and give the ability for troops to more randomly.


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