Jonathan Hobbs's blog

Blood Bowl Season 3

I took part in a Blood Bowl League at a Local Games shop The Missing Geek in Staines.
This was the third season for my Human team The Altdorf Palace Eagles.
I started playing Blood Bowl for the first time as a board game when Games Workshop rereleased it after a long absence. The game itself had kept a fan base through independent companies making their own teams and a series of PC and console games.

After the 7 league games my team was in the playoffs against the League leader Craig and his team Khazad Boom (Dwarfs). We played on Craig’s pitch which he had made himself it looked good.
We played our game in the week before Christmas it was an exciting game and ended 1—1. One of my players could have scored a winning goal in my last turn of the game if only he had managed to pick up a loose ball but he failed and I had no rerolls left.
This meant we had to play extra time which we did in another session after Christmas.
My opponent had run out of bribes and so could no longer field the Dwarf Death Roller and both teams had no rerolls left. Extra time ends as soon as one team scores. My opponent won the toss and would be the attacking team. My opponent’s team had the ball but I managed to get a player next to the ball carrier but an attempted blitz on the ball carrier failed as the blitzer fell on his face when going for it(moving an extra space to carry out the Blitz). The Dwarf carrying the ball then failed a dodge out move (needing anything but a one due to his player’s skills) and then failed a reroll and fell over dropping the ball which my player picked up and ran across the line scoring the winning goal.

Overall a 2-1 victory for Altdorf Palace Eagles who were though to the final against Charlies Da Gobstppaz (Orcs)

Some pictures of the semi final

In the final I played against Charlie’s Orc Team Da Gobstoppaz – I don’t like playing Orcs as it was an Orc team that reduced my team to 3 players on the pitch in my first season of Blood Bowl.
It was a good game both of us were playing to win the Orcs were in front 2-1 in the second half and with one turn to go I had to pull of a series of moves/actions to tie the game but unfortunately my dice rolling let me down with the first action in the sequence and I had no rerolls left - the Orcs won the game 2-1.

After nine games I came second after losing in the Final it had been a good run. I think Blood Bowl it at its best when you are in a League managing your team ,developing and improving your palyers skills hoping a key player does not get injured or killed .

Some pictures of the final game with the last picture showing the winning Orc goal.

Ancient Warfare using Impetvs rules

Rob hosted a large Ancient game at his War Room just after Christmas. The armies were 15mm and the rules used were Impetvs. It was a well-attended event with two allied armies fighting back to back holding off two other armies trying to crush them. One of the central armies was Carthaginian with Gaullist allies fighting a Republican Rome army with Gaullist allies. The other central army was I believe Greek fighting Macedonians.
I attach some photos.

English Civil War- 1st Battle of Newbury- 20.09.1643-Robs War Room

Hello on 11.6.2017 I attended a refight of the 1st Battle of Newbury at Robs War room.
It was evident that Rob had put a lot of work into trying to get the terrain and dispositions of the opposing forces as accurate as possible.
It was a great set up and it would be a challenge for the Royalist Army to try and overturn the Historical outcome. Historians believe each army was about 14,000 strong (the size of the armies are not known for certain).
The Rules used were “ War Without an Enemy” by Noel O’Neill and Rob Wingrave

In the centre the Royalist Foot took early casualties from the Heavy/Siege guns on the Round Hill as they advanced towards it and became disordered as they moved onto the Hedged lined road in front of the hill- they stopped here using a line of hedges as cover and engaged the Parliamentary Foot also behind a hedge line in a fire fight during which the Forlorn Hope fired off all its ammo and had a reload from a supply wagon (firing some 45 dice in total causing one or two casualties after saving throws maybe less-the Royalist player made some bad dice rolls). The Supporting Royalist medium guns were also largely infective until the last round of fire after a reload from a supply wagon. The Parliamentary Commander did reinforce the flanks of the Round Hill with two trained Bands from the City Brigade using one Regiment to fend off some dismounted Royalist Dragoons who tried to flank the Round Hill

On the Royalist right flank the Royalist Foot advanced through the tangle of Hedges to their front –the Royalist commander a stickler for straight lines halted his men after crossing each hedge to dress the ranks before moving on(It was slow progress moving though the hedges and crossing a hedge disorders the Regiment). This force eventually engaged in a firefight with the Parliamentary Left flank Infantry and guns who were lining a hedge whilst the Royalist Foot was in the open taking casualties. One Royalist Foot Regiment closed for Melee but after some initial success it was forced back.
On the Royalist far right the Royalist Centre Cavalry arrived after a number of moves and Charged the Left Flank Parliamentary Horse in an area of open ground – a series of melees ensued with both sides winning and losing as Regiments fled the field and pursuing cavalry went off with them –by the end of the battle neither side had gained an advantage but the Royalists had failed to sweep the flank clear of Parliamentary Horse to aid the Royalist right flank Infantry attack through the hedges.

Result- Parliamentary Win.
The Royalists failed to defeat the Parliamentary Forces and fired off a lot of ammo to little effect a similar result to the Historical battle where the Royalists did not have enough ammo left after the battle to resume the fight the following day.
It was an enjoyable game but a tough task for the Royalists. Historically the Earl of Essex made good use of the ground taking control of the dominating Round Hill which the Royalists had failed to occupy before the battle started.

Festival of History 4.6.2017

Hello on the 4th of June I attended the Festival of History at Royal Holloway University of London in Egham.
This was a free event
It consisted of a mixture of
1) Historical reenactors - English Civil War, Redcoats and Rebels, Medieval Knights and their retinues and a Suffragette demonstrating Self defence against ruffians.
2) Short plays put on by the Time Will Tell Theatre Company – ‘The Great Charter?’, ‘The Putney Debates’, ‘Deeds not Words’ and ‘Breaking the Chains’.

Blucher Rules OK Part 4

The Day of Battle continues

The fourth Picture shows the Prussian infantry attack beaten off and two Brigades of Prussian infantry exposed on the hill coming under Horse Artillery and skirmish fire. An Old Guard Brigade has moved into the Village an Objective the French needed to hold.

The fifth picture shows the Prussian II Corps manoeuvring around to try and get to grips with the Young Guard which has taken casualties from artillery fire

The sixth picture .The Prussian Cavalry and Infantry attacks on the French left flank have been beaten off and Blucher remembers the Russian III Corp on his right flank and uses a reserve move to march it to his centre right (Under Blucher rules a unit which is concealed (i.e only its base can be seen because it has not moved and has not yet been spotted) can make a reserve move of up to 36 inches provided it does not come within 12 inches of a unit that can see it or cross difficult terrain). I did not fully deploy the Russians as we were running out of time you can just see their bases with one infantry unit deployed. John moved them just in time as the French I Corp under Ney arrived on the battlefield behind the Prussian Left wing again I did not deploy the troops as we were out of time. Tony had been rolling dice for the arrival of these troops

When we ran out of time the battle was undecided. The outcome would depend upon _ could the Russian III Corp hold of Ney’s I Corp, The Prussian II Corp needed to push through and break the weakened Young Guard Brigades (this was probably going to happen). The French Old Guard now defended the French objective Village making it difficult to take and The French I Corp had beaten of the attacks of both the Prussian Reserve Cavalry Corp (which was now a spent force) and the Prussian I Corp infantry attacks. I feel on balance the advantage lay with the French

Thoughts – the Scharnhorst Campaign system had provided an interesting battle with an obvious attacker. The Blucher rules at 300 points provided a game which felt Napoleonic but we had not been able to complete the game in a wargaming day however it was our first game using these rules and the game was slowed by the need to explain the rules..
Both players had some criticisms of the way reinforcements arrive on the battlefield under the Scharnhorst Campaign rules- the French felt Ney’s Corp had not arrived soon enough and the Prussians that it had arrived to soon. Both would play the game again.
Looking on the internet a lot of players use 6mm figures or base there figures on single Brigade bases which speeds up deployment and packing away of these armies allowing more gaming time

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