Rob hosted a large Ancient game at his War Room just after Christmas. The armies were 15mm and the rules used were Impetvs. It was a well-attended event with two allied armies fighting back to back holding off two other armies trying to crush them. One of the central armies was Carthaginian with Gaullist allies fighting a Republican Rome army with Gaullist allies. The other central army was I believe Greek fighting Macedonians.
I attach some photos.
Hello on 11.6.2017 I attended a refight of the 1st Battle of Newbury at Robs War room.
It was evident that Rob had put a lot of work into trying to get the terrain and dispositions of the opposing forces as accurate as possible.
It was a great set up and it would be a challenge for the Royalist Army to try and overturn the Historical outcome. Historians believe each army was about 14,000 strong (the size of the armies are not known for certain).
The Rules used were “ War Without an Enemy” by Noel O’Neill and Rob Wingrave
In the centre the Royalist Foot took early casualties from the Heavy/Siege guns on the Round Hill as they advanced towards it and became disordered as they moved onto the Hedged lined road in front of the hill- they stopped here using a line of hedges as cover and engaged the Parliamentary Foot also behind a hedge line in a fire fight during which the Forlorn Hope fired off all its ammo and had a reload from a supply wagon (firing some 45 dice in total causing one or two casualties after saving throws maybe less-the Royalist player made some bad dice rolls). The Supporting Royalist medium guns were also largely infective until the last round of fire after a reload from a supply wagon. The Parliamentary Commander did reinforce the flanks of the Round Hill with two trained Bands from the City Brigade using one Regiment to fend off some dismounted Royalist Dragoons who tried to flank the Round Hill
On the Royalist right flank the Royalist Foot advanced through the tangle of Hedges to their front –the Royalist commander a stickler for straight lines halted his men after crossing each hedge to dress the ranks before moving on(It was slow progress moving though the hedges and crossing a hedge disorders the Regiment). This force eventually engaged in a firefight with the Parliamentary Left flank Infantry and guns who were lining a hedge whilst the Royalist Foot was in the open taking casualties. One Royalist Foot Regiment closed for Melee but after some initial success it was forced back.
On the Royalist far right the Royalist Centre Cavalry arrived after a number of moves and Charged the Left Flank Parliamentary Horse in an area of open ground – a series of melees ensued with both sides winning and losing as Regiments fled the field and pursuing cavalry went off with them –by the end of the battle neither side had gained an advantage but the Royalists had failed to sweep the flank clear of Parliamentary Horse to aid the Royalist right flank Infantry attack through the hedges.
Result- Parliamentary Win.
The Royalists failed to defeat the Parliamentary Forces and fired off a lot of ammo to little effect a similar result to the Historical battle where the Royalists did not have enough ammo left after the battle to resume the fight the following day.
It was an enjoyable game but a tough task for the Royalists. Historically the Earl of Essex made good use of the ground taking control of the dominating Round Hill which the Royalists had failed to occupy before the battle started.
Hello on the 4th of June I attended the Festival of History at Royal Holloway University of London in Egham.
This was a free event
It consisted of a mixture of
1) Historical reenactors - English Civil War, Redcoats and Rebels, Medieval Knights and their retinues and a Suffragette demonstrating Self defence against ruffians.
2) Short plays put on by the Time Will Tell Theatre Company – ‘The Great Charter?’, ‘The Putney Debates’, ‘Deeds not Words’ and ‘Breaking the Chains’.
The Day of Battle continues
The fourth Picture shows the Prussian infantry attack beaten off and two Brigades of Prussian infantry exposed on the hill coming under Horse Artillery and skirmish fire. An Old Guard Brigade has moved into the Village an Objective the French needed to hold.
The fifth picture shows the Prussian II Corps manoeuvring around to try and get to grips with the Young Guard which has taken casualties from artillery fire
The sixth picture .The Prussian Cavalry and Infantry attacks on the French left flank have been beaten off and Blucher remembers the Russian III Corp on his right flank and uses a reserve move to march it to his centre right (Under Blucher rules a unit which is concealed (i.e only its base can be seen because it has not moved and has not yet been spotted) can make a reserve move of up to 36 inches provided it does not come within 12 inches of a unit that can see it or cross difficult terrain). I did not fully deploy the Russians as we were running out of time you can just see their bases with one infantry unit deployed. John moved them just in time as the French I Corp under Ney arrived on the battlefield behind the Prussian Left wing again I did not deploy the troops as we were out of time. Tony had been rolling dice for the arrival of these troops
When we ran out of time the battle was undecided. The outcome would depend upon _ could the Russian III Corp hold of Ney’s I Corp, The Prussian II Corp needed to push through and break the weakened Young Guard Brigades (this was probably going to happen). The French Old Guard now defended the French objective Village making it difficult to take and The French I Corp had beaten of the attacks of both the Prussian Reserve Cavalry Corp (which was now a spent force) and the Prussian I Corp infantry attacks. I feel on balance the advantage lay with the French
Thoughts – the Scharnhorst Campaign system had provided an interesting battle with an obvious attacker. The Blucher rules at 300 points provided a game which felt Napoleonic but we had not been able to complete the game in a wargaming day however it was our first game using these rules and the game was slowed by the need to explain the rules..
Both players had some criticisms of the way reinforcements arrive on the battlefield under the Scharnhorst Campaign rules- the French felt Ney’s Corp had not arrived soon enough and the Prussians that it had arrived to soon. Both would play the game again.
Looking on the internet a lot of players use 6mm figures or base there figures on single Brigade bases which speeds up deployment and packing away of these armies allowing more gaming time
In the first picture the Prussian Artillery have pounded the French Conscript Brigade on the low hill on the French right flank and the small Prussian reserve Cavalry Corp is moving up to attack the French artillery on the hill. (Artillery units have a limited amount of ammunition and the effectiveness of their fire goes down each time they fire).
The second picture shows the Prussian II Corps moving to the river’s edge prior to crossing it, being watched by two French Dragoon Brigades and the Young Guard while the Old guard moves towards the French right flank. Aside from reserve moves infantry and cavalry can make three types of move under the Blucher rules. A simple move where the unit can pivot on the spot to face in any direction and then can move up to 6 inches straight forward for infantry and up to 12 inches straight forward for cavalry no oblique movement and end the move facing in the direction of movement. A difficult move where the unit moves up to 3 inches for infantry and 6 inches for cavalry in a straight line measured from the centre point of its front edge, when making a difficult move the unit may pivot before or after it moves. A difficult move is made when moving through any difficult terrain or a unit wants to end its move facing in a different direction than the direction in which it moved. The third type of movement is a charge move
The third picture shows the Prussian reserve Cavalry have secured the Hill the French artillery having ben ridden down by the Prussian Cuirassiers who have taken casualties on their approach also the Prussian Cavalry General Roder joined the Cuirassiers for the attack and his inspiring leadership added one dice to the attack but in doing so he was at risk and was shot off his horse at the moment of their success. The French Conscript Brigade on the hill had previously been withdrawn to a position behind the hill to escape the Prussian artillery fire.
When charging a unit has to be able to trace a line of sight to the target unit at the moment it is activated then it can wheel up to 45 degrees and move in a straight line up to 6 inches for infantry and 12 inches for Cavalry
The fourth picture shows the Prussian I Corp infantry awaiting orders to advance
The Fifth picture shows the Prussian II Corp crossing the river in the centre being attacked by the French Dragoon Brigades.In melee a unit rolls a number of dice equal to its élan number (the élan number of an infantry or cavalry unit reduces as it takes hits) the number of dice rolled is also modified by other factors-. In melee a 4, 5 or 6 on a d6 is a hit and you compare the number of hits made by attacker and defender to determine the result.
The sixth picture show the French Dragoon attack on the infantry has been driven back although the attack on the Prussian supporting Light Cavalry Brigade was successful