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Bunker Hill 17th June 1775 & the assault on Dorchester Heights - Part 2

On the Sunday after a lot of work by Philip, our host ,converted the Bunker Hill battle into the assault on Dorchester Heights. The US army was effectively arranged into 4 commands, Whitcomb who occupied the Roxbury Lines, Heath who was deployed close to Roxbury, Greene's command deployed in front of Dorchester and an off table reserve under Putnam. I took control of Heath's command for this game.

Greene's command moved forward to occupy the fortifications built on the Dorchester heights whilst I moved Heaths command to create a defensive position on our right flank at the edge of Dorchester. Whitcomb faced the British coming through the Charleston Neck. The British had 3 attacking commands it appeared. One moving up through the Charleston Neck, a large force which landed in front of the Dorchester Heights and a third landing by sea on the far right of the US positions. The US reserves were ordered to support Greene's command on the Dorchester heights.

My own troops tried to flank the British flanking attack on our far right but this was easily spotted by the British who moved into to attack my command. Greene's command occupied Dorchester Heights before the British reached them but took significant casualties from the British ships that supported their landing troops. Greene was also significantly out numbered. My own command was being short to pieces by 2 batteries of guns and some elite light infantry. Despite the support of Putnam troops, Greene's troops were overwhelmed by the British who took the Dorchester heights ending the game. A fantastic weekend of gaming and hats off to the British players who won both scenarios.

Bunker Hill 17th June 1775 & the assault on Dorchester Heights - Part 1

We had a fantastic weekend of wargaming in the West Country refighting The Battle of Bunker Hill and the assault on Dorchester Heights. We started the weekend with the a re-fight of Bunker Hill. An amazing set up for this game covering Boston harbour, Charleston and Charleston Neck complete with ships and assault boats. We used some beautifully painted 28mm figures and for rules we used an adapted version of British Grenadier to cope with some very big units many of which were 48- 80 figures in strength!

I was on the side of the Grand American Army for the weekend. The Americans were divided into roughly 3 commands. I was in charge of the troops commanded by Colonel Stark. My job was to protect the left flank of the US troops occupying the fortifications on Breed's Hill. The other commands in addition to Stark were Prescott who occupied Breed's hill and Charleston. The third command was a reserve off table under Brigadier Putnam which was very difficult to move and deploy (each unit requiring an successful initiative roll to move them) thanks to the American C&C remaining in Cambridge! Some unfortunate dice rolling during the early part of Saturday saw the demise of Colonel Stark and one of his New Hampshire Regiments fleeing after only a few casualties!

The British wisely deployed to outflank the fortifications on Breed Hill than attempting an historical direct assault. They moved to assault them from their right flank by land and by sea on the left flank. Stark despite his earlier demise and poor performance just about held off the British right flank (US left flank) but was under considerable pressure and only by adopting a skirmishing formation managed to inflict a number of casualties on the attacking forces. The left flank sea landings however broke through our reserves and took Breed Hill in the final few moves of the game. Casualties were pretty even. The American troops had failed to inflict significant casualties on the British as they did on the day in 1775.

Eastern Renaissance - Polish vs Turks

Phil was keen to get out his 28mm Eastern Renaissance figures (which are stunning) and give his new home made rules another workout. We had 3 commands aside with the Polish having a few brigades of their fabulous Winged Hussars. I have enclosed a few pictures of the set up.

Phil, Doug and Pat played the Polish whilst Theo and I played the Turks. I was on the Turkish left wing and was the receiving end of some great shooting by the Polish Light cavalry under the command of Pat and watched my Dellis (fanatical light cavalry) destroy themselves on the lances and pistols of the Polish Hussars. Conversely Theo made significant progress on the Turkish right wing against the Cossacks . The centre was quiet to start with with the Poles trying to undertake a flanking attack on the the Turkish camp. Light cavalry screening some Polish hussars. However these Hussars were drawn off their attack after the best Turkish cavalry, the Kapikulu Sipahi destroyed the Polish Pancerni cavalry opposite them in the centre. After lunch on the left wing my Siphai cavalry started to inflict casualties and the dice gods that had deserted me in the morning deserted Pat in the afternoon.

No obvious winner but a fun game. The new rules worked reasonably well with a few tweaks to come.

D-Day Training Game

In preparation for my planned game over a weekend we had a training / trail session using the full board layout. I was pleased with the visual look of the game and most players enjoyed some of my vignettes of Germans in checkpoints, patrolling or drinking! Some pictures of the initial set up are included of the German set up and the initial allied invasion waves.

Some lessons learnt from the game - making sure my own rules are followed in terms of spotting, moving and sticking to unit orders. Some additional admin is required to assist the players in a smoother running game. For the Brits roster sheets and cut down data tables, orders of battle and layout of troops that will come onto the table to be split by beach designation (Queen Red or Queen White). In addition some tweaks to the home made rules on naval gun fire which was far too effective. Some home work to check on ammunition carried and loading times for the Churchill AVRE's.

I believe the day was enjoyed by all and some pictures of the end of the game with the landing of Wave 5. The weekend game will have 15 waves if we get that far.....


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