In the war room we out on an alternative Gettysburg game. Historical forces were used and lined up opposite each on a fictional battlefield. In this scenario the Union forces were to attack. It is a game I will remember as I lost my entire Union Corp before lunch launching futile attacks on a huge rebel artillery park! Victory went to the Rebels!!!
For one our Friday nights I put on a Vietnam game using the Charlies Don't Surf rules from Two Fat Lardies. I used my 20mm figures from a variety of manufacturers. The scenario was taken from their scenario book Surf's Up. The rules are good but we struggle with them as we like multiplayer games and being a card driven system this means that lots of players are sitting around waiting for one player to move. We are going to try adapting Bolt Action for the next game. The result was on the night was inconclusive!
Phil has been very busy painting 28mm Indian Mutiny figures and we decided to give their first outing at the War Room using Phil's House rules. The Mutineers were dug in on a ridge and the mission for the British players were to dislodge and destroy them. The British were split into 3 commands of mixed infantry and cavalry facing off against a large section of mutineers including some heavy guns which had elephant limbers!
The British advanced along their entire line and took some serous casualties from artillery but made steady progress. The British cavalry having the better of their counter parts and all seemed very rosy for the British. however when they reached the half way point on the table hordes of mutineers appeared on both British flanks causing the British players to halt in their tracks. Despite the large numbers of mutineers the quality of the British forces prevailed and the mutineers were defeated (only just...)
For a Friday club game we played a French led Indian raid on a British settlement. The French made particular good progress at the start of the game but casualties mounted. Many falling into a swollen river (Noel's umpiring at its best) to reach the British settlement depleted. a stray band of French Indian manged to set fire to the town's church before being overwhelmed. Great fun!
I hosted one of the Friday club games and put on an ECW game. This was purely an infantry affair with the Royalist defending the outskirts of small town and the Parliamentarian forces were to take the town. We used our house rules. It was also an excuse to use my Grand manner Church which is a great model! The Royalist managed to hold the town as a result of a large collective morale failure on the side of Parliament after watching one of their first regiments rout.