Robert Wingrave's blog

WW2 - Hill 112 - Normandy 1944

For our December game at the War Room I put on a WW2 game set in Normandy 1944 based loosely on the British army's attempt to capture 112. This involved a British infantry attack supported by Churchill tanks attacking dug in Germans in particular SS panzer grenadiers. We used the Battlegroup rules and unfortunately we made a few errors in playing the game. The main error was under providing the British players with activation cards which really hampered their attacks. The British attacked with 3 companies of infantry each supported by a troop of Churchill tanks.

Napoleonic Fun In the War Room

Noel set up a interesting scenario which positioned the French army on a central plateau being attacked by two armies one at each end of the table. We used a modified version of Shako. From one side advanced a Prussian army from the other side advance a an Anglo-Portuguese army. Unfortunately the details are lost in time but I recall it was a great game with the French winning a the game which was a close run thing. They first focused on defeating the Prussians before turning their attention onto the Anglo-Portuguse army. Lots of pictures to look at.

ECW @ At The War Room

After the success of the first big ECW game at the war Room we decided to have another big ECW game using our home made rules which were tweaked following the first game. Nearly all of my figures were deployed reinforced by an Infantry brigade for each side using Noel's figures. There were 4 cavalry brigades of 4-5 units per side and 5 infantry brigades of 3-5 units in strength. Both forces had Dragoon regiments, artillery and independent shoot and pike formations.

Action was started on the cavalry flanks with the Parliamentarian left wing advancing first and the Royalist left wing doing likewise. On The Royalist left wing their Dragoon and commanded shot formations advanced along the table edge to gain possession of the hedge line. These were countered by Parliamentarian Dragoon troops. The Royalist Right wing in response to the advancing cavalry opposite were ordered forward to meet them. The infantry in the middle waited for the results on each flank. Both Cavalry wings were engaged. The Royalist on the left wing held back a brigade of cavalry containing some of their best units to wait events.
On the royalist right wing some lucky dice rolls saw the parliamentarian advance checked and on the left wing their cavalry was causing havoc with their opposition despite being out numbered. The hedge battle was being swung in favour of the Royalists largely down to superior numbers. After several turns the Royalist were getting the upper hand on both flanks. The parliamentarian commanders decide to push forward their infantry before the cavalry battle was concluded to see they could punch a hole in the Royalist centre.

Royalist cavalry success was achieved on both flanks however most of the Royalist cavalry left the field in pursuit of the defeated foe. This left only a single unit of cavalry left on their right wing but they had several units on the left wing – largely down to holding back a brigade at the start of the battle. The Parliamentarian cavalry reserve was ordered to deal with the last unit of Royalist cavalry from their right wing. In the centre more infantry units were committed to into battle. Both sides sharing some success. Time however elapsed before the infantry battle could be declared but at the end with the last parliamentarian cavalry unit routed the fate of the parliamentarian infantry looked pretty grim with Royalist cavalry on both flanks and being countered attached by the Royalist infantry.


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