After the success of the first big ECW game at the war Room we decided to have another big ECW game using our home made rules which were tweaked following the first game. Nearly all of my figures were deployed reinforced by an Infantry brigade for each side using Noel's figures. There were 4 cavalry brigades of 4-5 units per side and 5 infantry brigades of 3-5 units in strength. Both forces had Dragoon regiments, artillery and independent shoot and pike formations.
Action was started on the cavalry flanks with the Parliamentarian left wing advancing first and the Royalist left wing doing likewise. On The Royalist left wing their Dragoon and commanded shot formations advanced along the table edge to gain possession of the hedge line. These were countered by Parliamentarian Dragoon troops. The Royalist Right wing in response to the advancing cavalry opposite were ordered forward to meet them. The infantry in the middle waited for the results on each flank. Both Cavalry wings were engaged. The Royalist on the left wing held back a brigade of cavalry containing some of their best units to wait events.
On the royalist right wing some lucky dice rolls saw the parliamentarian advance checked and on the left wing their cavalry was causing havoc with their opposition despite being out numbered. The hedge battle was being swung in favour of the Royalists largely down to superior numbers. After several turns the Royalist were getting the upper hand on both flanks. The parliamentarian commanders decide to push forward their infantry before the cavalry battle was concluded to see they could punch a hole in the Royalist centre.
Royalist cavalry success was achieved on both flanks however most of the Royalist cavalry left the field in pursuit of the defeated foe. This left only a single unit of cavalry left on their right wing but they had several units on the left wing – largely down to holding back a brigade at the start of the battle. The Parliamentarian cavalry reserve was ordered to deal with the last unit of Royalist cavalry from their right wing. In the centre more infantry units were committed to into battle. Both sides sharing some success. Time however elapsed before the infantry battle could be declared but at the end with the last parliamentarian cavalry unit routed the fate of the parliamentarian infantry looked pretty grim with Royalist cavalry on both flanks and being countered attached by the Royalist infantry.
At long last after nearly 3 years of painting I finished by Parliamentarian and Royalist armies and wanted to get them all out on the table for a big game. Although my collection is reasonably large Noel thought it would be even better to add more figures to the table and ask his friend Gary to join us with his collection which had taken him almost 18 months to complete. We had two huge armies. Each side had 28 regiments of foot ranging from 20 figures strong to a warping 64 strong. 28 regiments of horse ranging from 4 figures strong to 12 figures strong.
The terrain was set up to form a valley running length wise along the table. There was two small hamlets one on each ridge, a few enclosed fields and some small woods. The terrain was pretty open. Both sides deployed their cavalry on their wings with their infantry in the centre with their guns being deployed along their front. With hindsight too many guns were in action that day! Both sides elected to strengthen one wing of cavalry the Royalist right and Parliamentarian left. The Royalist cavalry on their right led by Prince Rupert charged the Parliamentarian cavalry on their left wing. On the Royalist Left wing the cavalry were held back at the start. In the centre the artillery began firing at the infantry opposite them. Prince Rupert swept away his opposite number. However many of the Royalist cavalry units lost control and followed the routing parliamentarian cavalry off table. On the Royalist Left wing their cavalry was finally ordered forward and this too swept away the enemy cavalry opposite with again many units leaving the battlefield in pursuit.
In the centre both sides advanced part of their infantry line and were soon engaged in a fire fight. At one point it looked like the Parliamentarian infantry were going to punch a hole in the Royalist centre. This was eventually saved by independent Pike block.
Unfortunately the Parliamentarian cavalry held in reserve was unable to deploy to take advantage of the disorganised Royalist horse on their left wing. The Royalist also held back their third line of cavalry on their right wing which swept into action against the parliamentarian cavalry reserve. The Royalist horse also started to roll up the parliamentarian infantry on their right. On the Royalist Left some of their cavalry rallied and were moving to take the Parliamentarian infantry in their left flank. We had run out of time and at the end of the game the Parliamentarian infantry attack had stalled in the centre and both its flanks threatened by enemy cavalry. Although we did not have a conclusive result victory was declared in favour of the Royalists. The home-made rules had worked well to a degree. We agreed that further tweaks were needed to reduce the effectiveness of guns and give the ability for troops to more randomly.
This club night Phil put on one of his great colonial games using his 28mm figures. An Anglo-Indian force had to fight its way through a mountain pass full of sharp shooting Pathans and Afghans! We used Principles Of War rules with some modifications.The Firepower of the Anglo-Indians eventually over powered their opponents with some likely dice rolling and made it through the valley. A great fun game if you were the Anglo-Indians....
For one of the games at the War Room this year we decided on re-fighting one of the big battles from the American Civil War. One that we have not fought for a while was Antietam. We used 15mm figures from my collection and the Fire & Fury Brigade level rules. The scenario used was from the published Fire & Fury Eastern Battles scenario book.
This was originally going to be a single day's gaming but after a great first day and no conclusion we decided to leave figures set up as they were and came back another day to finish the game. After two whole days worth of gaming we had come to a result which was historically similar - the Confederates getting the result but only just. The Union players were very frustrated by the activation mechanisms of the scenario. All agreed it was a great game and liked the real battle this was a "blood bath" with many formations suffering horrendous levels of casualties. Photos below.
We have played a few WW2 games at the club too over the last few months using Bolt Action and Battlegroup rules. Here are some pictures of Alan's 15mm WW2 collection. The Germans were to counter attack some US paratroopers. For this game we used Bolt Action rules. From memory victory went to the Germans