This club night Phil put on one of his great colonial games using his 28mm figures. An Anglo-Indian force had to fight its way through a mountain pass full of sharp shooting Pathans and Afghans! We used Principles Of War rules with some modifications.The Firepower of the Anglo-Indians eventually over powered their opponents with some likely dice rolling and made it through the valley. A great fun game if you were the Anglo-Indians....
For one of the games at the War Room this year we decided on re-fighting one of the big battles from the American Civil War. One that we have not fought for a while was Antietam. We used 15mm figures from my collection and the Fire & Fury Brigade level rules. The scenario used was from the published Fire & Fury Eastern Battles scenario book.
This was originally going to be a single day's gaming but after a great first day and no conclusion we decided to leave figures set up as they were and came back another day to finish the game. After two whole days worth of gaming we had come to a result which was historically similar - the Confederates getting the result but only just. The Union players were very frustrated by the activation mechanisms of the scenario. All agreed it was a great game and liked the real battle this was a "blood bath" with many formations suffering horrendous levels of casualties. Photos below.
We have played a few WW2 games at the club too over the last few months using Bolt Action and Battlegroup rules. Here are some pictures of Alan's 15mm WW2 collection. The Germans were to counter attack some US paratroopers. For this game we used Bolt Action rules. From memory victory went to the Germans
We have been playing a lot of ECW at the club recently perfecting some homemade rules after failing to find a set we like that are fast play for big battles. These rules take mechanisms from a number of sets in particular Forlorn Hope and Pike and Shotte. Here a few pictures from one the games used to shape the rules.
For our latest wargame in the War Room we ventured back to the Colonial period. Phil was keen to use his freshly painted Camel Corps and set up the scenario. The terrain was laid out with the River Nile at the far end one of the table edges crossing across the table with a narrow bank on the short edge of the table. Next to the “Nile” was a small and big town. Further out from the big town was an encampment protected by a zariba (thorn bushes interwoven).
We decided who played what by rolling dice – lowest being the natives. On the Madhist side myself, Jonathan Dave, and Simon were lined up against Peter, Brian and Mark. Noel and Phil did great job of umpiring. Simon and Jonathan were entrusted with the defence of the two towns, Dave took over the fortified camp and I was given the cavalry and camelry forces. For the British empire; Pete and Brian were entrusted with the Camel Corp and British cavalry. Mark was given the naval forces. The Camel Corp advanced quickly moving across a wide front. I moved out my Madhist mounted forces to slow down the British advance but forces quickly came under punishing fire from the dismounted Camel Corps. Phil had adjusted the rules so that troop morale would also quickly plummet with losses. I therefore decided to throw in all my troops to mass charge – not the wisest of moves.
On the Nile the British gun boat appeared towing barges full of troops. The Madhist troops had some artillery positioned in the town to fire at the approaching boats and launched their own Dhows to attack the advancing British on water. Meanwhile in the desert the British forces decimated my charging mounted troops and within a few turns they were destroyed without causing a single British Casualty! Fortunately for me I was allowed to recycle my forces which were to come in behind the British Camel Corps. The naval forces had landed in the small town and were pushing Simon and Jonathan’s forces out of their defensive positions – again the British firepower was devastating and the Madhist were not able to get to grips with the Brits in hand to hand combat. The Camel Corps at this point divided their forces; half advanced towards the towns the remaining forces were halted to deal with my recycled troops coming up behind them. Again I decided to go for another mass charge. The Brits about faced to confront this charge but this allowed Dave to move his troops out of the fortified camp to hit the Camel Corps from the rear. My charge ended as the first had done – the entire force was destroyed but I did managed to get a single casualty!! However Dave with some inspired dice rolling caused grievous casualties to the British taking out 3 Camel Corps units.At the other end of the table the Madhists were pushed out of the small town and the naval forces were attacking the larger town. The British Fire power again was overwhelming although Simon and Jonathan were managing to inflict more casualties that I had done. Time had caught up with us and from the position on the table the British Naval forces had linked up with half of the Camel Corp and we agreed would take both towns. However losses on the British forces that were halted in the desert were quite serious. It was a great game and Phil’s rules certainly gave a different feel to the Black Powder rules we normally use.