Phil put on a Crimean War game in 15mm using Shako with Noel's home designed Command & Control system. The command & control system meant you rolled for the quality of commanders and the chances of their orders being fulfilled depended on their quality. Both players were lumbered with incompetent commanders which caused a number of issues later in the game. The game pitted the Russians against an entrenched Turkish Army. The Turks were defending the mouth of a valley and a few villages and set up first. They went for a defensive line of infantry and guns with some infantry and cavalry in reserve. The Russians decided partly due to command and control issues to mass their infantry for a centre and left flank attach. Their guns, protected by a rifle battalion, were to form up in the centre and be protected on the right flank by some Hussars. The Russian Cossacks were to probe on the right flank.
The massed Russian infantry advanced at a slow pace partly down to terrain and partly down to the quality of their commanders. The Russian guns advanced and soon set up, firing at the Turkish defensive line. Turkish guns replied causing casualties amongst the Russian infantry and their artillery. The Cossacks moved off to try and flank the Turkish right through some wooden terrain. The Russian juggernaut ground forward taking casualties but were not being stopped – largely down to the fact that all of the Russian commanders were involved in getting the infantry moving almost to the detriment of the rest of their forces. The Cossacks managed to advance on the right of the line which drew the Turkish cavalry from reserve to stop them. Russian artillery was slowing grinding down the centre before the Russian infantry hit the Turkish defensive line. Sheer weight of numbers drove in the Turkish centre and their right flank. The final blow was down to an incompetent Turkish commander not able to marshal their reserves to counter attack.