Blucher Rules OK - Part Three

The Day of Battle

The Campaign map we used consisted of 48 squares when a battle is declared by a player (you have to meet certain criteria to declare a battle) it covers a 6 square oblong each square representing an area 2ft by 2ft on the table top creating a 6ft by 4ft table. You transfer the terrain shown on the relevant squares from the campaign map onto the table top and each player also has an opportunity to add additional terrain pieces to the battlefield. The troops are positioned depending on which square they were in. The player who declared the battle deploys his army first.
Both sides’ cavalry returned from Reconnaissance the French suffered no losses two of the Prussian brigades suffered losses but in the heat of battle we forgot to apply them (sorry Tony)
In our game the Prussians declared the battle so deployed first. On their right wing Blucher (John) deployed the Russian III Corp on top of a hill which also had an objective Village on it. In the Centre the Prussians deployed the Prussian II Corps clustered around the Village of Frichbach which was also an objective. In front of this Corp running horizontally along the middle of the table was a minor river which could be forded. On the left flank Blucher deployed his Prussian I Corp and Reserve cavalry Corp Opposite them was a Village under French control which was an objective the French needed to hold onto until nightfall in order to win.
The French deployed second. Napoleon (Tony) deployed a single Dragoon brigade on his left flank as far forward as he could the idea being to prevent the Russian III Corp opposite making a reserve move right around the left flank of the French Army. In the Centre he deployed the Imperial Guard and two Brigades of Dragoons with their Horse Artillery. He wanted to use the Dragoons supported by the Young Guard to delay the advance of the Prussian II Corp opposite. On the Right flank he deployed his French II Corps allocating a Brigade of Conscripts to defend the vital village in front of the Village he placed two Veteran French Line Infantry Brigades and to their left on a hill the Corp artillery and another conscript Infantry Brigade. His plan was to move the Old Guard from the Centre to the Right Flank to help defend the Village whilst awaiting the Arrival of Neys I Corp which he hoped would come on behind the Prussian left wing.

In the first picture the Prussian Artillery have pounded the French Conscript Brigade on the low hill on the French right flank and the small Prussian reserve Cavalry Corp is moving up to attack the French artillery on the hill. (Artillery units have a limited amount of ammunition and the effectiveness of their fire goes down each time they fire).

The second picture shows the Prussian II Corps moving to the river’s edge prior to crossing it, being watched by two French Dragoon Brigades and the Young Guard while the Old guard moves towards the French right flank. Aside from reserve moves infantry and cavalry can make three types of move under the Blucher rules. A simple move where the unit can pivot on the spot to face in any direction and then can move up to 6 inches straight forward for infantry and up to 12 inches straight forward for cavalry no oblique movement and end the move facing in the direction of movement. A difficult move where the unit moves up to 3 inches for infantry and 6 inches for cavalry in a straight line measured from the centre point of its front edge, when making a difficult move the unit may pivot before or after it moves. A difficult move is made when moving through any difficult terrain or a unit wants to end its move facing in a different direction than the direction in which it moved. The third type of movement is a charge move

The third picture shows the Prussian reserve Cavalry have secured the Hill the French artillery having ben ridden down by the Prussian Cuirassiers who have taken casualties on their approach also the Prussian Cavalry General Roder joined the Cuirassiers for the attack and his inspiring leadership added one dice to the attack but in doing so he was at risk and was shot off his horse at the moment of their success. The French Conscript Brigade on the hill had previously been withdrawn to a position behind the hill to escape the Prussian artillery fire.
When charging a unit has to be able to trace a line of sight to the target unit at the moment it is activated then it can wheel up to 45 degrees and move in a straight line up to 6 inches for infantry and 12 inches for Cavalry

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The fourth picture shows the Prussian I Corp infantry awaiting orders to advance

The Fifth picture shows the Prussian II Corp crossing the river in the centre being attacked by the French Dragoon Brigades.In melee a unit rolls a number of dice equal to its élan number (the élan number of an infantry or cavalry unit reduces as it takes hits) the number of dice rolled is also modified by other factors-. In melee a 4, 5 or 6 on a d6 is a hit and you compare the number of hits made by attacker and defender to determine the result.

The sixth picture show the French Dragoon attack on the infantry has been driven back although the attack on the Prussian supporting Light Cavalry Brigade was successful